Tuesday, February 18, 2020
   
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3-D Printing

In an unplanned series of sorts, we’re showcasing a couple of posts about the 2013 NMC/EDUCAUSE Learning Initiative Horizon Report for Higher Education. We’ve already talked about the key trends in the report and some challenges we face in implementing education technology, so we’re ready to take a look at the six technologies highlighted in the report as being game-changers for education. We’ve already looked at MOOCs, tablet computing, gamification, and learning analytics. For the first part of the ‘third horizon’, (or entering mainstream use in four to five years), 3D printing tops the list.

Edudemic Article